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We released Company Of Heroes on iOS and Android at the same time. Do you have different teams working on each platform?įI: We have platform specialists to tune our games for each platform.

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TA: After originally focussing on Mac hardware, Feral Interactive now does Linux, iOS, Android, and even Nintendo Switch. Apple’s move to their own silicon is certainly going to have an impact and offers interesting opportunities, especially around the convergence of mobile and desktop hardware. Oh and XCOM 2 is an 8GB download drawing a single soldier in XCOM 2 is more complicated than the entire rendering code for “ Sheep”. The entire game fitted on a single 650MB CD, and was sold mostly in physical shops with a few online retailers allowing you to buy online and have the game posted to you.įast forward to 2021 and we have just released XCOM 2 on iOS through the App Store, neither of which existed when we started. One of our early titles was a game called “ Sheep“. How do you think the gaming industry has evolved over the decades and is Mac gaming still growing?įeral Interactive: The complexity of games and how they are sold has completely changed. TouchArcade: Feral Interactive was founded back in 1996. I had a chance to talk to Feral Interactive about potential ports, working on Mac gaming since the ’90s, mobile game pricing, bringing the massive XCOM 2 Collection to iOS, and more. The company that was founded in 1996 has been working on Mac, Linux, iOS, Android, and Nintendo Switch and helping publishers and developers expand their reach through new audiences. Over the years, Feral Interactive have brought multiple older PC and console titles to mobile, and more recently Nintendo Switch platforms.







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